Escaflowne: Archetypes

The following was written by Vanessa A. Cox, and is reprinted here with her permission.

Archetype: Images people create to explain that which is unexplainable. These images have been so similar throughout various cultures that Carl Jung called it the Collective Unconscious. There are three types of archetypes: character, situational, and symbolic.
 

Character Archetypes


 


Archetype Character Description
The Hero Van Fanel The Hero is a protagonist who's life is a series of well-marked adventures. The circumstances of his birth are unusual, and is raised by a guardian. He will have to leave his kingdom, only to return to it upon reaching manhood.
The Initiates Van Fanel and Hitomi The Initiates are young heroes or heroines who must go through some training and ceremony before undertaking their quest.
Mentor Valgus The mentor is a teacher to the initiates. They often serve as a father or mother figure.
Mentor-Pupil Relationship Valgus and Van In this relationship, the mentor teaches the pupil the necessary skills for surviving the quest.
Father- Son Conflict Allen and Leon In this relationship, the tension is built due to separation from childhood or some other source when the two meet as men.
Hunting Group of Companions The crew of Crusader These are loyal companions willing to face hardship and ordeal in order to stay together.
Loyal Retainers Allen, Hitomi, and Merle The retainer's duty is to reflect the nobility and power of the hero.
The Devil Figure Dulando This character is evil incarnate.
The Evil Figure with Ultimately Good Heart Folken  A devil figure with the potential to be good. This person is usually saved by the love of the hero.
The Platonic Ideal/ Damsel in Distress Hitomi Platonic Ideal is a woman who is a source of inspiration to the hero, while the damsel in distress is a vulnerable woman who needs to be rescued by the hero. She is often used as a trap to ensnare the unsuspecting hero.

 

Situational Archetypes


 


Archetype Situation Description
The Quest To defeat the Zaibach Empire What the hero must accomplish in order to bring fertility back to the wasteland.
The Task To return Hitomi to Earth The nearly superhuman feat the hero must perform.
The Initiation Destruction of Fanelia The adolescent comes into his maturity with new awareness and problems.
The Journey To warn other kingdoms about Zaibach The journey sends the hero out to collect info or discover some truth that will help save his kingdom.
The Fall Van loses his will to fight The descent from a higher to a lower state of being. It is also the loss of innocence.
Nature vs. Mechanistic World Gaea vs. Zaibach Empire Nature is good while technology is evil.
The Unhealable Wound Van's drive for vengeance Either a physical or psychological wound that cannot be fully healed. The wound symbolizes a loss of innocence.
The Ritual Van's coronation as king The actual ceremonies the initiate experiences that will mark his rite of passage into another state. A clear sign of the character's role in his society
The Magic Weapon Escaflowne The weapon the hero needs in order to complete his quest.

 

Symbolic Archetypes


 


Archetype Symbolism Description
Supernatural Intervention Van's mother and Hitomi's grandmother Spiritual beings intervene on the side of the hero or sometimes against him.


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